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8-bit and chiptune

From HitStory, the pop encyclopedia of School of Rock · Genre

8-bit and chiptune · The first game consoles had no recorded music. A sound chip produced simple waveforms, and the composer had to program every note. Nintendo's NES had five channels: two square waves for melody and accompaniment, a triangle wave for the bass, a noise channel for percussion and a channel for short samples. For Super Mario Bros. (1985) Koji Kondo wrote melodies that suit running and jumping and can repeat endlessly. Hirokazu Tanaka gave Metroid (1986) a lonely, dark atmosphere. On the Sega Mega Drive, FM synthesis was heard. With it Yuzo Koshiro brought club and house music into the game in Streets of Rage (1991). Later a music scene of its own grew up around this sound: chiptune.

Listening

Listening tip. Count the layers: hear how melody, bass and rhythm each have a channel of their own, and how fast arpeggios suggest chords that the chip cannot play at once.

In School of Rock

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See also

Categories: Genres